VIVE Mars CamTrack is a solution that integrates VIVE Tracker (3.0), SteamVR Base Station 2.0, and a suite of other devices and tools to help you incorporate VR tracking technology into your virtual production projects.
This bundle includes:
- (5) 3D virtual sets by VirtualSetWorks for Unreal Engine and Aximmetry
- Aximmetry Broadcast DE software license for 1 computer, 1 year of software updates
- VIVE Mars touch screen processing unit
- (2) SteamVR Base Station (2.0) room tracking devices
- (2) VIVE Tracker (3.0) object position trackers
- (3) Mars Rover camera data acquisition devices
- Calibration kit
- Power and data cables
Mars CamTrack Solution Highlights
- Plug-and-Play, fast setup, no installation required.
- One-click to reset origin.
- Robust wiring to minimize latency.
- Friendly camera calibration kit.
- Multi-cam tracking, support up to 3 Rovers.
- Genlock / timecode (LTC) sync support.
Mars Technical Specifications
Dimension
196 x 134 x 65 mm
Weight
1.4 KG
Display
7” LCD touch screen
Connections
- BNC for Genlock
- 3.5mm audio jack for Timecode
- 3x RJ45 PoE port for Rovers (up to 3 Rovers supported)
Protocol
Unreal Live Link / FreeD
Encoder Support
- Mars FIZTrack
- LOLED Indiemark 2
Aximmetry Broadcast DE Virtual Production Software
Core Features
- Real-time 2D/3D rendering
- Real-time post-processing, effects, color correction, LUT
- Advanced 3D graphics: HDR, Depth of Field, shadows, reflections, refraction
- Choice of using Aximmetry native 3D engine or Unreal Engine
- Support of DLSS, ray tracing, RTXGI when using Unreal Engine
- Virtual studios:
- Advanced chroma keying
- Multiple virtual cameras with editable motion paths
- Customizable virtual camera and broadcast control interfaces
- Virtual lighting of live actors
- Live actors cast real-time shadows, reflections, refraction
- Support of experimental camera tracking using Antilatency, HTC Vive, Intel Realsense etc.
- Rendering in arbitrary resolutions up to 8K
- Multiple simultaneous video outputs to monitors, projectors, LED walls etc. via HDMI/DVI/DisplayPort
- Live streaming output directly to YouTube, Facebook and Twitch or any platform supporting RTMP streaming
- Capturing multiple simultaneous video inputs via HDMI/DVI, USB imaging devices, up to 4K
- Multiple simultaneous input video/image files and image sequences
- Most of the popular video/image and professional studio formats are supported
- Highly flexible node-based graphics programming interface
- Real-time node-based scene editing
- Seamless integration of Unreal Engine projects into the node-based interface
- Real-time curve-based timeline and animation editing
- 2D/3D objects and any rendering parameter can be animated via keyed curves
- Controlling any event or rendering parameter via touch screen, mouse, keyboard, GPIO, OSC, MIDI, DMX/ArtNet
- Controlling attached devices from Aximmetry via GPIO, OSC, MIDI, DMX/ArtNet
- Can be operated as a satellite (slave) in a Multi-Machine configuration where at least one machine has a Broadcast Edition license
- Customizable on-stage/broadcast control interfaces
- Customizable touch screen control surfaces
- Importing 3D objects and scenes with materials and animations from COLLADA or FBX format
- Custom material/post-processing shaders can be created in node-based editor
- Node-based particle systems and effectors
- Mapping: projection onto complex surfaces using grid-based distortion and shape masking
- Keystone correction
- Creating panoramic views using multiple projectors with edge blending
- Multi-projector/mapping shows can be modelled/previewed within the editor
- Rendering with arbitrary frame sizes and frame rates
- Recording outputs into video files/image sequences
Additional Features in BROADCAST
- SDI / NDI Extension:
- Multiple simultaneous live input sources via SDI / NDI (SD/HD/4K)
- Multiple simultaneous video outputs via SDI / NDI (SD/HD/4K)
- Unlimited SDI / NDI video inputs/outputs
- Network Extension:
- Aximmetry can be integrated into an existing studio control system using its HTTP command interface
- Access of RSS feeds, images and any XML/JSON data content on the web via HTTP
- Broadcast Extension:
- Support for professional camera tracking systems
- Support for standalone zoom/focus encoders
- Camera lens calibration tools
- Mixing real and virtual camera motion
- Augmented Reality support
- LED wall based virtual production
- Multi-Machine Extension:
- Synchronized running of Aximmetry on multiple machines using a single control interface
- Higher number of camera inputs can be distributed among multiple machines
- Higher number of display / projector outputs can be distributed among multiple machines
- Each machine in the network requires the purchasing of a separate license. For the control machine a Broadcast Edition license is required, but satellite (slave) machines can be operated with smaller edition licenses as well (with the accordingly diminished feature sets)
- Multi-GPU Extension:
- Linked mode: Loading of a complex SDI output rendering can be distributed among multiple GPUs.
Independent mode: Outputs of a multi-display/multi-projector show can be rendered on different GPUs. - Note: Multi-GPU feature cannot be used with Unreal scenes
- Linked mode: Loading of a complex SDI output rendering can be distributed among multiple GPUs.
- Database Access and Plugins:
- Direct access of SQL databases
- Meteo plugin: Graphic elements and tools specialized for weather reports, importing meteorology data from GRIB, NetCDF, radar etc. formats
- Astro plugin: Astronomical/astrological calculations, 2D/3D imagery of celestial systems and objects
- Aximmetry Calibrator:
- An easy-to-use lens/tracking calibration software for users working with various game trackers and object tracking devices that do not have their own lens calibration system. Accurate results for fixed or zoom lenses.
- Measures the parameters of a lens (lens distortion, FOV, etc.), which is necessary if camera tracking is used.
- Measure where and in which orientation the tracking device (sensor) is attached to the camera for accurate results.
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